Camilla.
Camilla is the descendant of "Norsemen who went (to Africa) during the
Crusades." She is the "Queen of the Lost Empire" and rules over her secluded
African kingdom fairly and with justice. She is Sheena-like
and wears a zebra costume and has a dog named Fang. She has no superpowers
but is of course a good fighter.
Captain
Aero. Captain Aero is a flying ace who takes on the Japanese
in the air over the Pacific. He is assisted by Chop
Suey. He is a good pilot and fighter, but has no superpowers.
Captain
America. Puny Steve Rogers, outraged at the actions of
the Germans and Japanese, attempts to enlist in the Army but is rejected
because he is "too frail." He begs to be accepted and is taken instead
by General Chester Phillips, who hands him over to Professor Reinstein,
who gives Rogers a serum which turns him into a super man--a "super agent"
for the U.S. government. Rogers puts on a costume and busts crime and Axis
attempts at evil wherever he finds them. In his civilian identity he is
a private at Camp Lehigh. He is partnered with Bucky
and is a member of the All-Winners Squad.
He has no superpowers, but is in the best physical shape humanly possible,
is an excellent fighter, and has a shield which he uses both defensively
and offensively.
Captain
Battle. John Battle, a veteran of World War One,
sees that another war is coming and decides to stop it before it can happen.
He was wounded in the first war, you see, and doesn't want to see that
happen to anyone else. He sets up a laboratory on top of a mountain and
begins fighting against warmongers. Besides his various assistants, he
is partnered with his son, Captain Battle Jr.
He has no superpowers but has advanced technology, including the "curvoscope,"
which allows him to see anywhere on earth, a "dissolvo gun" which disintegrates
matter, a gyroscope-like "luceflyer," and a jetpack.
Captain
Battle, Jr. William Battle filled in for his father,
Captain
Battle, when the Cap was injured in battle. When Cap recovered
he found what his son was doing and took him on as an assistant. William
has no superpowers but is good with the Battle equipment.
Captain
Bill of the Rangers. Captain Bill is the leader of the
Texas Rangers in the frontier of the Old West.
Captain
Combat. A nameless man, disguised as a comic book hero
named "Captain Combat" and appearing in a parade, hears about a crime to
be committed and decides to stop it. He has no powers but is a good fighter.
Captain
Commando. John Grayson, a patriotic type, decides that
he can best serve America by fighting the Germans from inside Occupied
Europe, and puts on a costume, brings his son and his son's international
friends along (they form Commando's sidekicks, the Boy Soldiers), and does
so. He has no superpowers.
Captain
Compass. Mark Compass is a retired private eye who now
works as a special investigator for the Penny Steamship Lines. He was a
frogman during WW2 and is a skilled detective and sailor. He lives on the
Nautilus.
Captain
Cook. Captain Cook is a top investigator for Scotland
Yard.
Captain
Courageous. Captain Courageous is actually an "omnipresent"
supernatural being who is called to our plane when "brave men and women
ask for courage." During WW2 Captain Courageous responds to Americans'
pleas and appears to help the Allies. He has superstrength, flight, limited
invulnerability, and can exist unaided underwater.
Captain
Curry. "Captain Curry, the fighting peace maker" is a
Secret Service agent who fights for good and for America's triumph.
Captain
Daring (I). Daring is a member of the US Army of the
31st Century working with the US Secret Service against the
enemies of America and humanity. He has no superpowers himself, but has
advanced technology weapons at his disposal, including "underground rocket
planes" and blasters.
Captain
Daring (II). Captain Daring is the leader of the Sky-Sharks,
a crack team of fighter pilots who combat the Germans in the skies above
Europe and the U.K. He has no superpowers but is a good pilot.
Captain
Dash. Dash is the leader of the security air fleet for
New York City during the 31st Century, defending America against
all threats. He has no superpowers but is a good fighter and has lots of
advanced weaponry.
Captain
Desmo. Captain Desmo is a pilot and adventurer who fights
evil around the world with the help of his friend Gabby. He has no superpowers
but is a good pilot and is good in a fight.
Captain
Devildog. Captain Devildog was a fightin' Marine.
Cap'n
Erik. "Cap'n Erik" is the master of the Viking,
a three-masted ship which sails for profit and adventure. He is helped
by a happy crew and by the plucky stowaway ophan Rags.
Captain
Fearless. John Fearless VI, a Boston Brahmin, is strolling
through a cemetery in Boston when he meets his ancestor, John Fearless,
who fought valiantly during the American Revolution. Ghost Fearless instructs
Living Fearless that he is needed to fight Axis subersion and evil in America,
not overseas, and then gives Living Fearless a costume and magic horn to
help him fight the Bad Guys. Fearless IV has no superpowers, but his horn
can summon up Ghost Fearless, who helps him in fights.
Captain
Fight. Jeff Crockett, a "sea adventurer" and soldier
of fortune, fights against Axis saboteurs. He had no origin story. He is
assisted by his best friend, Yank, who has neither a costume nor an origin
story. Captain Fight has no superpowers.
Captain
Flag. Playboy Tom Townsend's father John is kidnaped
by the evil Black Hand, who wants scientific secrets that John won't divulge.
The Black Hand kills John and then turns on Tom. As Tom is being strangled
an enormous eagle crashes through the window, takes Tom to its aerie, and
nurses him back to health. The fresh mountain air inspires Tom to exercise
himself back to health, and then he puts on a flag costume and fights crime.
Captain Flag has no superpowers. He is a member of the Ultra
Men.
Captain
Flight. Captain Flight is a fighter pilot who wagers
war against the Axis. He is a good pilot and fighter, but has no superpowers.
Captain
Fortune. Captain Tyrone Fortune is a two-fisted adventurer
and soldier of fortune active in the days of the Spanish Main. He is also
a privateer who commands the ship Revenge.
Captain
Freedom. Newspaper publisher Don Wright puts on a
costume and fights the Axis, although his original intent was to help the
downtrodden and oppressed. He is helped by the Young
Defenders, four children named Lefty, Slim, Whitey (later Beanie)
and Joanie. Captain Freedom has no superpowers.
Captain
Fury. Captain Fury is the captain and owner of the mystery
ship the Whirlwind, which he uses against the enemy. He is helped
by his first mate Hurricane Dan.
Captain
Future (I). See his
entry on my Pulp
Heroes site.
Captain
Future (II). Scientist Andrew Bryant is experimenting
with gamma and infrared rays and discovers that by "crossing" them he gains
superpowers. He uses these abilities to fight crime, with the help of his
girlfriend Detective Grace Adams (of the Agatha Detective Agency). Captain
Future (2) can fly, hurl energy bolts from his hands, and has superstrength.
Captain
Glory. Captain Glory is a government agent, never named,
who wears a business suit with American flag colors and theme to emphasize
his patriotism. He has no superpowers.
Captain
Grim. Captain Grim is the seafaring captain of the Wander
who has adventures, including investigating the disappearance of his missing
crew.
Captain
Halyard. "Detective of the sea Captain Halyard is selected
by the F.B.I. to block hijacking of munition cargoes being shipped to China."
Captain
Magnet. Johnny Calhoun, an OSS agent, is sent to Germany
to rescue a "ginkazoo," invented by a non-Nazi German (yeah, right) scientist.
Johnny makes it to the professor's laboratory and swallows the formula--there's
only one, see, and so if he has it the Germans can't get it. This gives
Johnny superpowers, and so he begins fighting crime as Captain Magnet.
He has magnetic powers, can fly, attract or repel metal objects (including
bullets), and can increase his strength and mass so he is superstrong and
almost invulnerable.
Captain
Marvel. Teenaged radio broadcaster Billy Batson is
brought to the aged wizard Shazam and given superpowers to fight evil.
If you don't know more than that about Cap, you should follow the link
and do some real research. Cap has the wisdom of Solomon, the strength
of Hercules, the stamina of Atlas, the power of Zeus, the courage of Achilles,
and the speed of Mercury.
Captain
Marvel, Jr. Lame paperboy Freddy Freeman watches as his
grandfather is killed by the evil Captain Nazi, who then breaks Freddy's
back. Captain Marvel then takes Freddy
to the cave where he, Cap, gained his powers. The wizard Shazam then tells
Cap that he can give Freddy some of his powers. Freddy, when he says the
words "Captain Marvel," becomes Captain Marvel, Jr. He has the strength,
speed, flight, and invulnerability of Captain Marvel, In his civilian identity
he operates a newsstand. He is a member of the
Crime
Crusaders Club.
Captain
Midnight. Captain Midnight was actually Captain Red
Albright, who had gained his nickname for his nocturnal actions as an Army
Captain during World War One. During WW2 he fought against German spies
and domestic crime. He is an ace inventor who has a secret lab, a "Menlo
Park of the desert," somewhere in Nevada. He is assisted by the Secret
Squadron, his assistants: Joyce Ryan and Chuck Ramsay, his two teenage
sidekicks, and Ichabod "Ikky" Mudd, his greasemonkey. Captain Midnight
has no superpowers but has a "gliderchute" outfit that allows him to glide
through the air, a "belt transmitter" that allows him to contact the Secret
Squadron, his "doom-beam torch" infra-red branding iron, and blackout bombs.
He's also an ace fighter pilot.
Captain
Power. Captain Power is a top Ranger operating in England
and harassing the Germans whenever he can.
Captain
Satan. Cary Adair, a former criminal, decides to reform
and to further organize a band of criminals to help people. They carry
out Robin Hood-like acts--robbing rich crooks and the like--and using the
money to help people. Adair pretends to have superpowers but is in fact
powerless.
Cap
Stone. "Cap Stone, adventurer, accidentally becomes a
member of a vast undersea kingdom antagonizing Triton. He becomes involved
in a fight with him while speeding in an aero-car which hurtles off a cliff.
Cap jumps saving himself. Believing Triton dead he goes back to the city
of Aquari. But Triton crawls from the wreckage alive...." All that, in
the first caption of the first panel of Cap's first appearance!
Captain
Strong. Captain Strong is a "two-fisted soldier of fortune"
who fights against the Arabs as a member of the French Foreign Legion.
He has no powers, but is good in a fight and is a crack shot.
Captain
Terror. Dan Kane, a wealthy playboy, fought in the Spanish
Civil War as Captain Terror, the seagoing vigilante, and then retired.
He is brought back from retirement by the threat of German espionage in
the United States. He has no powers.
Captain
Thunder. Terry Thunder, a Captain in the British Army,
ends his term of enlistment but, too easily bored, reups and is put in
charge of the Congo Lancers. The Lancers,
unfortunately, are not a highly trained group, and are in fact rather rough-and-ready.
But he wins their respect and leads them in various adventures in the “Yambezi…deep
in the African jungles,” fighting against slave traders and other sorts.
He has no superpowers but is a good fighter and a good shot.
Captain
Triumph. Lance Gallant's twin brother Michael is killed
in an explosion by a Nazi spy. Lance swears vengeance, only to have Michael's
ghost appear and tell Lance that whenever Lance rubs the T-shaped birthmark
on his right wrist, the two will merge and become Captain Triumph. Pressing
it again separates the two. When they are apart Michael, still a ghost,
spies on criminals and counsels his brother. Captain Triumph's sidekick
is Biff Banks. Captain Triumph has superstrength, flight, and invulnerability.
Captain
Valiant. Bruce Barton is an actor who decides to act
like a crimefighter, and puts on a costume and does so. He has no powers.
Captain
Valor. "Captain Valor, hardbitten adventurer, resigns
his commission in the U.S. Marine Corps to seek adventure, because the
Marines are no longer exciting enough for him." He finds adventure, naturally,
in China, fighting the Japanese.
Captain
Venture. Captain Venture was a Flash
Gordon-like adventurer.
Captain
Victory. Jack Wilson is a patriot who puts on a costume
and fights the Japanese.
Captain
Wings. Captain Boggs of the American Air Force is reduced
to desk duty, which frustrates him, as the rest of the guys are out fighting
the Japanese and disdain him for staying behind and being safe. Boggs gets
into a P-51 Mustang which he owns and goes out to wage a private war on
the Japanese and various costume criminals, and then, after the war, on
Communists and UFOs.
Captain
Wizard. A war veteran is unjustly accused of murder.
He hides from the police in a wax museum, only to be discovered by a magician
named, no fooling, Theophrastus Bombastus Paracelsus. Theo instantly sees
that the vet is innocent and so gives him a magical cloak and tells him
to "be off, do good." The cloak gives Captain Wizard invulnerability and
allows him to fly. He is helped by Baldy Bean.
Captain
Wonder. Professor Jordan, a patriotic chemistry teacher,
discovers a "wonder fluid." He is showing this to Tim Mulrooney, one of
his students, when Tim drops the vial. Tim and Professor Jordan are overwhelmed
by the fumes from the wonder fluid. When they awake, they have superpowers.
Professor Jordan becomes the crime- and espionage-fighting Captain Wonder.
He is assisted by the superpowered by non-supernamed Tim.
Captain Wonder has superstrength (the strength of a "dozen men").
Captain
X. Buck Dare is an American reporter in London who recognizes
that the German menace is so extreme that he must violate his national
and professional neutrality to fight it. He puts on a costume, makes a
speciall plane, the Jenny, and goes out flying against the Wehrmacht
and fighting the German agents and sympathizers on the ground.
Casey
Jones. Casey Jones is a heroic train driver.
Catman.
The Merrywether family is traveling through the jungles of Burma when bandits
kill the mother, father, and sister. Young David is the only survivor.
He is found and raised by a tiger, and gradually gains all the powers of
the "cat family." He returns to the United States, only to be appalled
by the crime and evil he finds. He decides to fight it, both as a private
eye (later a soldier) in his civilian identity and as the costumed Catman.
He is assisted by his 12-year-old ward, Katie Conn, who puts on a costume
and fights as Kitten. Catman has cat-like
powers; he can see in the dark, "leap many times his length," and can climb
"anything." He also has nine lives; he is watched over by a "guardian angle
in the form of a tigress," who can and does bring Catman back to life when
he is murdered.
Cat-Man.
In the wilds of Australia the Cat-Man hunts, striking at crime from a mountain
headquarters. He is not limited to Australia, however, ranging around the
world and fighting against all evil-doers. He is assisted by Kit
and by his fiance Terry West, who works for the "United Nations Press,"
and by Terry's father, the noted scientist Professor West. Cat-Man has
no superpowers but is a good fighter and is invention-heavy, including
a Luger, utility belts, and night-sight visors which also shine beams of
light if needed.
Cavalier.
Ed Love adds: "Rance Raleigh dresses as French cavalier to fight crime."
The
Challenger. This nameless character suffers the tragedy
of having his father murdered by the mob. The Challenger, a law student,
decides to avenge his father, and travels around the world, learning the
skills to avenge his father, not just weapon-related but in areas like
chemistry, "nerve control," and flying a plane. He returns to the States,
avenges his father's death, and then fights crime. He has no superpowers,
but is extremely skilled with weapons and in hand-to-hand combat; he challenges
criminals and then beats them with their own weapons.
Chameleon.
Pete Stockbridge is the renowned Chameleon. He is a "crime-hater extraordinary,
who is a wizard at make up and disguise."
The
Champ. The Champ is "a real he-man, an all-around champion,
winning fame and fortune by his sheer physical strength, his unusual agility
and great courage. Follow his exciting adventures in college sport. Go
with him into battle against the dangerous underworld and treacherous foreign
spies." He has no real name. Everyone just calls him "Champ."
Chemix.
Barton Brandon is a chemistry genius who puts on a costume and uses his
abilities to fight crime as a member of the Triple
Terror.
Chen
Chang. Chen Chang is the "Master Mind," "highly cultured
and wealthy" but desiring only "to bring disaster upon the White Race!"
Yes, it's another Yellow
Peril character.
Chic Carter. See the Sword (I). Chop
Suey. Chop Suey is the Chinese sidekick of Captain
Aero. "Chop Suey" is a good fighter but has no superpowers.
Chuck
Dawson. "When Charles Dawson, owner of the Circle-D ranch
is killed in a bloody Texas range war, his young son and only heir goes
to live with an uncle, a horse raiser in Wyoming. The boy, known as 'Chuck,'
grows to manhood, with the build of an athlete and an almost uncanny skill
with the rifle and six-gun." Chuck avenges his father's death and goes
on to fight against crime and evil in the Old West.
Chuck
Hardy. Chuck is an ordinary guy who has the misfortune
to discover Aquatania, the strange land "below the ocean bottom." Chuck
has various adventures there with his girlfriend Jerry, fighting against
frog-men and the soldiers of an evil Aquatanian empire.
Citizen
Smith. Jakeoster contributes this: "The son of the Unknown
Soldier ran around in rumpled slacks and shirt, righting wrongs."
Citizen
V. Lieutenant John Watkins, a British soldier thought
killed during the Dunkirk retreat, is appointed by his superior to go into
the occupied countries and "rally the conquered peoples to strike back
at the aggressors!" He puts on the short-shorts costume of Citizen V and
carries on a guerrilla war. He has no powers.
Click
Rush. This is the comic book version of the pulp character,
for more on whom see the Gadget
Man entry on my Pulp
Heroes site.
Cliff
Cornwall. Cornwall is a special agent for the FBI. He
takes on various tasks, most of them counter-espionage- and sabotage-related.
He is helped by Lys Valliere, his girlfriend and a good pilot and fighter.
Cliff has no superpowers but is a good all-around agent, pilot, and fighter.
Cliff
Crosby. Cliff is a famous explorer and adventurer who
travels around the world fighting evil, finding strange new places, and
in general having fun. He is assisted by his older friend Dr. Broussard.
He has no superpowers but is very tough.
"Clip"
Carson. Clip is a tough, two-fisted "soldier of fortune"
and adventurer. He travels the world with his archaeologist friend, Jim
Blake, fighting native tribesmen and having the usual sort of freebooter
adventures. He has no superpowers but is a hardy, tough fighter.
Clipper
Kirk. Clipper Kirk is a heroic Canadian who pilots a
destroyer escort against the Nazis.
The
Cloak. Jeff Cardiff, a spy for the U.S., has no origin.
He fights foreign spies and saboteurs. He has no powers, but uses guns.
Clock.
Brian
O'Brien, a former All-American fullback and champion polo player, is outraged
at the widespread crime in the city, so he retires from his job as District
Attorney and devotes his time to crime fighting, making criminals' time
run out as the Clock. He is helped by a young woman named Butch and a former
boxer named Pug. He has no superpowers but is in great shape and is an
excellent fighter.
Cloud
Curtis. Cloud is a flyer and adventurer. He has no superpowers,
but his plane, the Golden Bullet, is the "fastest thing that flies"
(it puts the propellor in the middle of the plane, rather than the front).
He assists Daredevil on at least one
occasion.
The
Clown. Nick Nolan fights crime disguised as a clown.
He has no powers.
The
Comet. John Dickering, a chemist, is working at his research
lab in Manhattan when he discovers a special gas. He injects the gas in
his blood and finds that he can make great leaps through the air. He gives
himself many more injections until he finds that he can emit beams from
his eyes; when the beams cross, he has "dissolvo-vision," which disintegrates
whatever he looks at. However, he can't control his vision except through
the use of special goggles, which he wears with his costume. He is a killer
vigilante. The Comet is helped by his girlfriend, the reporter Thelma Gordon.
He can fly and has dissolvo-vision. He ends up getting killed saving his
brother, Bob who to avenge John becomes The Hangman.
Comet
Pierce. Comet Pierce, a Kirby two-fisted adventurer,
"mans a flaming metal meteor called a rocket" in the year "2150 A.D." The
story is about "a race to the stars, a cosmic traitor and an alien love,
all in the space of a mere 7 pages."
Commando
Cubs. The Cubs are a Boy Commando-like
group of kids who can’t wait to grow up to bust German heads, and so do
it as children. They are: Ace Browning, Pokey Jones, Horace Cosgrove II,
Whizzer Malarkey, and Spud O'Shea.
Commando
Yank. Chase Yale, a war correspondent in both Europe
and the South Pacific, joins Naval Intelligence. He then puts on the costume
of Commando Yank and begins fighting the enemies of freedom both as a reporter
and as a costumed hero. He has no powers but uses guns, knives, and various
fighting forms.
Congo
Bill. Congo Bill is an explorer, hunter and tracker who
forges his away across Africa. He has no superpowers.
Congo
Lancers. The Congo Lancers are Kerrigan, Doyle, and Red,
(and a few other men), a group of rough-and-tumble British Army soldiers
serving at the “Yambezi” outpost “deep in the African jungles.” They are
good-hearted, though, and follow Captain Thunder
against all sorts of bad guys. They have no powers but are good in a fight.
Conqueror.
This unnamed adventurer fought the Axis during WW2. He had no superpowers,
but did use guns.
Copper
Slugg. Copper is a two-fisted cop.
Corporal
Collins. Corporal Collins is an infantryman who fights
the Axis with the help of his friend Slapsie.
Cosmic
Carson. A science fictional hero similar to Buck Rogers,
Cosmic Carson is the "ace rocket pilot of the Interplanetary Patrol."
Cosmo,
the Phantom of Disguise. Cosmo is a gentleman adventurer,
crimefighter, and a master of disguise.
Cosmo
Mann. Cosmo Mann is a scientist who discovers the "G
Ray," which he uses to power his Sun Ray Gun. Cosmo is assisted by Archy,
his lab boy, and fights against the enemies of America. Mann has no powers,
but his Sun Ray Gun can dissolve anything and paralyze anyone, and Mann
has a suit, powered by G Rays, which enables him to fly.
Cotton
Carver. Carver is a world-famous adventurer and explorer
who goes around the globe in search of adventure and treasure; he even
goes into the kingdoms beneath the Earth's surface, such as Mikishawm (see
Mark
Lansing and Steve Conrad),
and helps settle a war between two of those kingdoms. He has no superpowers.
Craig
Carter. Craig Carter is an archaeologist who tires of
his trade and decides to give it up to be a crime fighter. Luckily for
him Say-Aben Touman, an Egyptian whose life Craig saved, sends Craig a
magic ring. The ring summons up the Greek gods, who are willing to do any
favor for Craig. (He wears the ring, see)
Crash
Kid. Rusty Adams works by day as a copy boy for the Daily
Herald. When danger threatens, however, he puts on a costume and becomes
"Crash Kid, boy nemesis to gangdom." He has no superpowers.
Crash
Davis. Crash is the "ace of the Navy Air Corps," a young
pilot who fights for the United States and against the Germans. He does
convoy patrol, among other things.
Crash
Parker. Parker is a two-fisted adventurer--"foremost
American stunt flyer and racing driver"--who fights against the Martians
and other evil members of the planets of our solar system. His first appearance
clearly takes place in the modern day (i.e., 1940); later episodes take
place in the future.
Crimebuster.
Chuck
Chandler, a military school cadet, is outraged by the deaths of his parents
at the hands of the Nazis and the villainous Ironjaw. Wearing his hockey
uniform plus a cape, Chuck attacks first Ironjaw and then the Axis forces
and crime. His partner is Squeeks,
his pet monkey.
Crime
Crusaders Club. Fawcett's intriguing and regrettably
short-lived response to the Justice Society of
America, the Crime Crusaders Club met only the once and consisted
of Bulletman, Bulletgirl, Captain Marvel Jr.,
and the Minute-Man.
Crime Smasher. See Spy Smasher. Crimson
Avenger. Lee Travis, a newspaper reporter, puts on
the costume of the Crimson to fight crime outside of the law's strictures.
He is partnered with Wing, his valet
and sidekick. He is also a member of the 7 Soldiers
of Victory. He has no powers but is a strong fighter and uses
a gas gun.
Criss
Cross. Criss Cross is a master locksmith and lock-picker.
Surprisingly these talents land him in hot water, forcing him to scheme
and punch his way out.
Crusader.
This nameless and originless man fought against the Germans.
Cub.
Larry Davis is the cousin of George Davis, the Black
Lion. Larry ends up serving as his sidekick and ward when Larry’s
father and George’s brother Jon is killed.
Cyclone (I). To quote D.R. Black: His adventures take place in the year 3000 AD. Cyclone is a space aviator, and upon the discovery of a tenth planet in Earth’s solar system, the Grand Solar Council decides to grant this new planet to the planet whose champion aviator can reach it first. Cyclone is chosen to represent Earth, and the other planet’s (apparently all being colonized sometime ago) choose their own representatives. The space race begins, and Cyclone learns that Joy Daye, a young woman who wants to be a planetary pioneer, has sneaked aboard his rocket ship. After refueling on an asteroid, Cyclone’s ship is attacked by King Murdo, the pilot of Mars’ ship. The other contestants help Cyclone defeat not only Murdo’s ship, but a fleet of Martian destroyers called in to help. The first to land on the new planet, Cyclone names it “Vito” (really!), and radios the Solar Council to stake his claim. A fleet of rockets full of pioneers from Earth soon departs for Vito, and upon seeing her new planet/home, Joy remarks “Oh, Cyclone, it’s going to be perfect here with you!”First Appearance: National Comics #1 (Quality) Cyclone
(II). Ed Love contributes this: "Peter Blake trained
for years 'in jiu-jitsu, athletics, and acrobatics in order to fight crime
with the fury of a hurricane and force of a tornado.'"
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